OpenBve.ObjectManager.AnimatedObject.Clone C# (CSharp) Méthode

Clone() private méthode

private Clone ( ) : AnimatedObject
Résultat AnimatedObject
			internal AnimatedObject Clone() {
				AnimatedObject Result = new AnimatedObject();
				Result.States = new AnimatedObjectState[this.States.Length];
				for (int i = 0; i < this.States.Length; i++) {
					Result.States[i].Position = this.States[i].Position;
					Result.States[i].Object = CloneObject(this.States[i].Object);
				}
				Result.StateFunction = this.StateFunction == null ? null : this.StateFunction.Clone();
				Result.CurrentState = this.CurrentState;
				Result.TranslateZDirection = this.TranslateZDirection;
				Result.TranslateYDirection = this.TranslateYDirection;
				Result.TranslateXDirection = this.TranslateXDirection;
				Result.TranslateXFunction = this.TranslateXFunction == null ? null : this.TranslateXFunction.Clone();
				Result.TranslateYFunction = this.TranslateYFunction == null ? null : this.TranslateYFunction.Clone();
				Result.TranslateZFunction = this.TranslateZFunction == null ? null : this.TranslateZFunction.Clone();
				Result.RotateXDirection = this.RotateXDirection;
				Result.RotateYDirection = this.RotateYDirection;
				Result.RotateZDirection = this.RotateZDirection;
				Result.RotateXFunction = this.RotateXFunction == null ? null : this.RotateXFunction.Clone();
				Result.RotateXDamping = this.RotateXDamping == null ? null : this.RotateXDamping.Clone();
				Result.RotateYFunction = this.RotateYFunction == null ? null : this.RotateYFunction.Clone();
				Result.RotateYDamping = this.RotateYDamping == null ? null : this.RotateYDamping.Clone();
				Result.RotateZFunction = this.RotateZFunction == null ? null : this.RotateZFunction.Clone();
				Result.RotateZDamping = this.RotateZDamping == null ? null : this.RotateZDamping.Clone();
				Result.TextureShiftXDirection = this.TextureShiftXDirection;
				Result.TextureShiftYDirection = this.TextureShiftYDirection;
				Result.TextureShiftXFunction = this.TextureShiftXFunction == null ? null : this.TextureShiftXFunction.Clone();
				Result.TextureShiftYFunction = this.TextureShiftYFunction == null ? null : this.TextureShiftYFunction.Clone();
				Result.LEDClockwiseWinding = this.LEDClockwiseWinding;
				Result.LEDInitialAngle = this.LEDInitialAngle;
				Result.LEDLastAngle = this.LEDLastAngle;
				if (this.LEDVectors != null) {
					Result.LEDVectors = new World.Vector3D[this.LEDVectors.Length];
					for (int i = 0; i < this.LEDVectors.Length; i++) {
						Result.LEDVectors[i] = this.LEDVectors[i];
					}
				} else {
					Result.LEDVectors = null;
				}
				Result.LEDFunction = this.LEDFunction == null ? null : this.LEDFunction.Clone();
				Result.RefreshRate = this.RefreshRate;
				Result.CurrentTrackZOffset = 0.0;
				Result.SecondsSinceLastUpdate = 0.0;
				Result.ObjectIndex = -1;
				return Result;
			}
		}
ObjectManager.AnimatedObject