OOGL.FrameBuffer.Use C# (CSharp) Méthode

Use() public méthode

public Use ( ) : void
Résultat void
		public void Use()
		{
			GL.Ext.BindFramebuffer(FramebufferTarget.FramebufferExt, this.handleFrameBuffer);
			GL.Viewport(0, 0, width, height);
		}