public MapTileset(int Offset, GBAROM ROM)
{
offset = Offset;
originROM = ROM;
byte[] temp = originROM.GetData(offset, 0x4);
isCompressed = temp[0];
isSecondary = temp[1];
buffer1 = temp[2];
buffer2 = temp[3];
imagePointer = originROM.ReadPointer(offset + 0x4);
imagePalsPointer = originROM.ReadPointer(offset + 0x8);
blocksPointer = originROM.ReadPointer(offset + 0xC);
if (Program.currentGame.RomType == "FRLG")
{
animationPointer = originROM.ReadPointer(offset + 0x10);
behaviorPointer = originROM.ReadPointer(offset + 0x14);
}
else if (Program.currentGame.RomType == "E")
{
behaviorPointer = originROM.ReadPointer(offset + 0x10);
animationPointer = originROM.ReadPointer(offset + 0x14);
}
blockSet = new Blockset(blocksPointer, behaviorPointer, (isSecondary & 1) == 1, originROM);
}