public GamePadLeftStickY ( int gamepadIndex, float deadzone = Input.DEFAULT_DEADZONE ) : System.Collections.Generic | ||
gamepadIndex | int | |
deadzone | float | |
Résultat | System.Collections.Generic |
public GamePadLeftStickY( int gamepadIndex = 0, float deadzone = Input.DEFAULT_DEADZONE )
{
this.gamepadIndex = gamepadIndex;
this.deadzone = deadzone;
}