Nez.EffectResource.getMonoGameEmbeddedResourceBytes C# (CSharp) Méthode

getMonoGameEmbeddedResourceBytes() static private méthode

static private getMonoGameEmbeddedResourceBytes ( string name ) : byte[]
name string
Résultat byte[]
		internal static byte[] getMonoGameEmbeddedResourceBytes( string name )
		{
			#if FNA
			name = name.Replace( ".ogl.mgfxo", ".fxb" );
			#endif

			var assembly = ReflectionUtils.getAssembly( typeof( MathHelper ) );
			using( var stream = assembly.GetManifestResourceStream( name ) )
			{
				using( var ms = new MemoryStream() )
				{
					stream.CopyTo( ms );
					return ms.ToArray();
				}
			}
		}