internal static byte[] getMonoGameEmbeddedResourceBytes( string name )
{
#if FNA
name = name.Replace( ".ogl.mgfxo", ".fxb" );
#endif
var assembly = ReflectionUtils.getAssembly( typeof( MathHelper ) );
using( var stream = assembly.GetManifestResourceStream( name ) )
{
using( var ms = new MemoryStream() )
{
stream.CopyTo( ms );
return ms.ToArray();
}
}
}