NekoKun.RPGMaker.MapFile.Save C# (CSharp) Méthode

Save() protected méthode

protected Save ( ) : void
Résultat void
        protected override void Save()
        {
            if (!this.infoLoaded)
                return;

            RGSSTable table = new RGSSTable(this.Size.Width, this.Size.Height, this.Layers.Count);
            List<MapLayer> truth = new List<MapLayer>(this.Layers);
            if (truth.Count == 4)
            {
                MapLayer layer = truth[2];
                truth.Remove(layer);
                truth.Add(layer);
            }
            for (int z = 0; z < truth.Count; z++)
            {
                for (int x = 0; x < this.Size.Width; x++)
                {
                    for (int y = 0; y < this.Size.Height; y++)
                    {
                        table[x, y, z] = truth[z].Data[x, y];
                    }
                }
            }
            raw.InstanceVariable["@data"] = table;

            using (var fs = new System.IO.FileStream(this.filename, System.IO.FileMode.Create, System.IO.FileAccess.Write))
            {
                NekoKun.Serialization.RubyMarshal.RubyMarshal.Dump(fs, raw);
            }
        }