public override void AddInteractions(InteractionObjectPair iop, Sim actor, CraftersConsignment target, List<InteractionObjectPair> results)
{
List<ObjectGuid> objectsICanBuyInDisplay = DisplayHelper.GetObjectsICanBuyInDisplay(actor, target);
if (objectsICanBuyInDisplay.Count == 1)
{
PreparedFood food = GlobalFunctions.ConvertGuidToObject<PreparedFood>(objectsICanBuyInDisplay[0]);
if (food != null)
{
results.Add(new InteractionObjectPair(new BuyFoodDefinition(food), iop.Target, iop.Tuning));
}
}
else if (objectsICanBuyInDisplay.Count > 0)
{
results.Add(iop);
}
}