MrGravity.AnimatedSprite.Update C# (CSharp) Méthode

Update() public méthode

Update function - self explanatory
public Update ( float elapsed ) : void
elapsed float elapsed time - if calling in MrGravityMain use (float)gameTime.ElapsedGameTime.TotalSeconds
Résultat void
        public void Update(float elapsed)
        {
            _mElapsed += elapsed;

            /* If enough has passed, update the frame */
            if (_mElapsed > _mFps)
            {
                PreviousFrame = Frame;

                Frame++;

                Frame = Frame % LastFrame;
                _mElapsed -= _mFps;
            }
        }