MoodSwingGUI.MSMDGProgressBar.MSMDGProgressBar C# (CSharp) Méthode

MSMDGProgressBar() public méthode

public MSMDGProgressBar ( Rectangle bounding_rectangle, SpriteBatch sprite_batch, Microsoft.Xna.Framework.Game game, Microsoft.Xna.Framework.Graphics.Texture2D border_texture, Microsoft.Xna.Framework.Graphics.Texture2D fill_texture, Microsoft.Xna.Framework.Graphics.Texture2D full_texture, Microsoft.Xna.Framework.Graphics.Texture2D pamatong, MSProgressBar orientation ) : System
bounding_rectangle Microsoft.Xna.Framework.Rectangle
sprite_batch Microsoft.Xna.Framework.Graphics.SpriteBatch
game Microsoft.Xna.Framework.Game
border_texture Microsoft.Xna.Framework.Graphics.Texture2D
fill_texture Microsoft.Xna.Framework.Graphics.Texture2D
full_texture Microsoft.Xna.Framework.Graphics.Texture2D
pamatong Microsoft.Xna.Framework.Graphics.Texture2D
orientation MSProgressBar
Résultat System
        public MSMDGProgressBar(Rectangle bounding_rectangle, SpriteBatch sprite_batch, Game game,
            Texture2D border_texture, Texture2D fill_texture, Texture2D full_texture, Texture2D pamatong, MSProgressBar.Orientation orientation)
            : base(bounding_rectangle, sprite_batch, game)
        {
            this.borderTexture = border_texture;
            this.fillTexture = fill_texture;
            this.fullTexture = full_texture;
            this.pamatong = pamatong;
            this.orientation = orientation;
            Progress = 0;
        }