Microsoft.Zing.ExecutionState.ExecutionState C# (CSharp) Méthode

ExecutionState() public méthode

public ExecutionState ( StateImpl s, TraversalInfo predecessor, Via bt ) : System
s StateImpl
predecessor TraversalInfo
bt Via
Résultat System
        public ExecutionState(StateImpl s, TraversalInfo predecessor, Via bt)
            : base(s, StateType.ExecutionState, predecessor, bt)
        {
            Debug.Assert(ProcessInfo != null &&
                ProcessInfo.Length == NumProcesses);
            hasMultipleSuccessors = NumSuccessors() > 1;
            stateImpl = s;
            currProcess = 0;
            receipt = s.CheckIn();

            #if true
            //dont fingerprint during random sampling
            if (!ZingerConfiguration.DoRandomSampling)
            {
                if (ZingerConfiguration.FingerprintSingleTransitionStates)
                {
                    if (this.NumProcesses > 1)
                    {
                        this.fingerprint = s.Fingerprint;
                        this.IsFingerPrinted = true;
                    }
                    else
                    {
                        // Fingerprint with probability p
                        if (ZingerUtilities.rand.NextDouble() <= ZingerConfiguration.NonChooseProbability)
                        {
                            this.fingerprint = s.Fingerprint;
                            this.IsFingerPrinted = true;
                        }
                        else
                        {
                            this.fingerprint = null;
                            this.IsFingerPrinted = false;
                        }
                    }
                }
                else
                {
                    this.fingerprint = s.Fingerprint;
                    this.IsFingerPrinted = true;
                }
            }
            #endif
        }

Same methods

ExecutionState::ExecutionState ( StateImpl s, TraversalInfo predecessor, Via bt, bool MustFingerprint ) : System