public static void Hermite(ref Vector2 value1, ref Vector2 tangent1, ref Vector2 value2, ref Vector2 tangent2, float amount, out Vector2 result)
{
float num = amount * amount;
float num2 = amount * num;
float num3 = 2f * num2 - 3f * num + 1f;
float num4 = -2f * num2 + 3f * num;
float num5 = num2 - 2f * num + amount;
float num6 = num2 - num;
result.X = value1.X * num3 + value2.X * num4 + tangent1.X * num5 + tangent2.X * num6;
result.Y = value1.Y * num3 + value2.Y * num4 + tangent1.Y * num5 + tangent2.Y * num6;
}
///// <summary>Transforms the vector (x, y, 0, 1) by the specified matrix.</summary>