Microsoft.Win32.SafeHandles.SafePipeHandle.Dispose C# (CSharp) Méthode

Dispose() protected méthode

protected Dispose ( bool disposing ) : void
disposing bool
Résultat void
        protected override void Dispose(bool disposing)
        {
            base.Dispose(disposing); // must be called before trying to Dispose the socket
            if (disposing && _namedPipeSocket != null)
            {
                _namedPipeSocket.Dispose();
                _namedPipeSocket = null;
            }
        }

Usage Example

        public void WaitForConnection()
        {
            CheckConnectOperationsServer();
            if (State == PipeState.Connected)
            {
                throw new InvalidOperationException(SR.InvalidOperation_PipeAlreadyConnected);
            }

            // Binding to an existing path fails, so we need to remove anything left over at this location.
            // There's of course a race condition here, where it could be recreated by someone else between this
            // deletion and the bind below, in which case we'll simply let the bind fail and throw.
            Interop.Sys.Unlink(_path); // ignore any failures
            var socket = new Socket(AddressFamily.Unix, SocketType.Stream, ProtocolType.Unspecified);
            try
            {
                socket.Bind(new UnixDomainSocketEndPoint(_path));
                socket.Listen(1);

                Socket acceptedSocket = socket.Accept();
                SafePipeHandle serverHandle = new SafePipeHandle(acceptedSocket);
                try
                {
                    ConfigureSocket(acceptedSocket, serverHandle, _direction, _inBufferSize, _outBufferSize, _inheritability);
                }
                catch
                {
                    serverHandle.Dispose();
                    acceptedSocket.Dispose();
                    throw;
                }
                
                InitializeHandle(serverHandle, isExposed: false, isAsync: (_options & PipeOptions.Asynchronous) != 0);
                State = PipeState.Connected;
            }
            finally
            {
                // Bind will have created a file.  Now that the client is connected, it's no longer necessary, so get rid of it.
                Interop.Sys.Unlink(_path); // ignore any failures; worst case is we leave a tmp file

                // Clean up the listening socket
                socket.Dispose();
            }
        }
All Usage Examples Of Microsoft.Win32.SafeHandles.SafePipeHandle::Dispose