public SccGlyphChanged ( int affectedNodes, uint itemidAffectedNodes, VsStateIcon newGlyphs, uint newSccStatus ) : int | ||
affectedNodes | int | Count of changed nodes. |
itemidAffectedNodes | uint | An array of VSITEMID identifiers of the changed nodes. |
newGlyphs | VsStateIcon | An array of VsStateIcon glyphs representing the new state of the corresponding item in rgitemidAffectedNodes. |
newSccStatus | uint | An array of status flags from SccStatus corresponding to rgitemidAffectedNodes. |
Résultat | int |
public virtual int SccGlyphChanged(int affectedNodes, uint[] itemidAffectedNodes, VsStateIcon[] newGlyphs, uint[] newSccStatus)
{
// if all the paramaters are null adn the count is 0, it means scc wants us to updated everything
if (affectedNodes == 0 && itemidAffectedNodes == null && newGlyphs == null && newSccStatus == null)
{
this.ReDraw(UIHierarchyElement.SccState);
this.UpdateSccStateIcons();
}
else if (affectedNodes > 0 && itemidAffectedNodes != null && newGlyphs != null && newSccStatus != null)
{
for (int i = 0; i < affectedNodes; i++)
{
HierarchyNode n = this.NodeFromItemId(itemidAffectedNodes[i]);
if (n == null)
{
throw new ArgumentException(SR.GetString(SR.InvalidParameter, CultureInfo.CurrentUICulture), "itemidAffectedNodes");
}
n.ReDraw(UIHierarchyElement.SccState);
}
}
return VSConstants.S_OK;
}