MGShaderEditor.Game1.Game1 C# (CSharp) Méthode

Game1() public méthode

public Game1 ( ) : Microsoft.Xna.Framework
Résultat Microsoft.Xna.Framework
        public Game1()
        {
            m_graphics = new GraphicsDeviceManager(this);
            m_graphics.PreferredBackBufferWidth = 320;
            m_graphics.PreferredBackBufferHeight = 200;

            Parameters = new List<UIbaseParam>();

            Content.RootDirectory = "Content";
        }