private button3_Click ( object sender, |
||
sender | object | |
e | ||
Résultat | void |
private void button3_Click(object sender, EventArgs e)
{
string s = textBox2.Text;
float dy = GetFloat(ref s);
textBox2.Text = s;
Matrix m = Matrix.Translation(0, dy, 0);
SceneMan.ApplyTransform(m);
}