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LongoMatch
Gui
PlayerBin
SetLogo
LongoMatch.Gui.PlayerBin.SetLogo C# (CSharp) Méthode
PlayerBin Class Documentation
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Open project: GNOME/chronojump
SetLogo()
public
méthode
public
SetLogo
(
string
filename
) :
void
filename
string
Résultat
void
public void SetLogo(string filename) { player.Logo=filename; }
PlayerBin
Build
Close
CloseActualSegment
FramerateDown
FramerateUp
GetRateFromScale
InSegment
OnClosebuttonClicked
OnDestroyEvent
OnDrawButtonClicked
OnEndOfStream
OnError
OnNextbuttonClicked
OnPausebuttonClicked
OnPlaybuttonClicked
OnPrevbuttonClicked
OnReadyToSeek
OnStateChanged
OnStopbuttonClicked
OnTick
OnTimescaleAdjustBounds
OnTimescaleValueChanged
OnVideoboxButtonPressEvent
OnVideoboxScrollEvent
OnVolumeChanged
OnVolumebuttonClicked
OnVscale1FormatValue
OnVscale1ValueChanged
Open
Pause
Play
PlayerBin
PlayerInit
ResetGui
SeeControlsBox
SeekFromTimescale
SeekInSegment
SeekTo
SeekToNextFrame
SeekToPreviousFrame
SetLogo
SetPlayListElement
SetSensitive
SetStartStop
StepBackward
StepForward
TogglePlay
UnSensitive
UpdateSegmentStartTime
UpdateSegmentStopTime