protected static void vinv_dbug_ExitLayerReArrangeContent()
{
var debugVisualLay = dbugGetLayoutTracer();
if (debugVisualLay == null) return;
RenderElementLayer layer = (RenderElementLayer)debugVisualLay.PeekElement();
debugVisualLay.WriteInfo("<..LAYER_ARR :" + layer.ToString());
debugVisualLay.PopLayerElement();
}
protected static void vinv_dbug_WriteInfo(dbugVisitorMessage msg, object o)