Kroulis.Item.MaterialItem.Use_Item C# (CSharp) Méthode

Use_Item() public méthode

public Use_Item ( GameObject Caller = null, GameObject Target = null ) : bool
Caller UnityEngine.GameObject
Target UnityEngine.GameObject
Résultat bool
        public override bool Use_Item(GameObject Caller = null, GameObject Target = null)
        {
            return false;
        }
MaterialItem