public EdgeMovement ( IScreen screen, World world, KnotRenderer knotRenderer, Vector3 position ) : System | ||
screen | IScreen | |
world | World | |
knotRenderer | KnotRenderer | |
position | Vector3 | |
Résultat | System |
public EdgeMovement(IScreen screen, World world, KnotRenderer knotRenderer, Vector3 position)
: base(screen, DisplayLayer.None)
{
Screen = screen;
World = world;
KnotRenderer = knotRenderer;
}