protected OnDepthFrameReceived ( KinectBase e ) : void | ||
e | KinectBase | |
Résultat | void |
protected virtual void OnDepthFrameReceived(KinectBase.DepthFrameEventArgs e)
{
if (DepthFrameReceived != null)
{
DepthFrameReceived(this, e);
}
//Put the image array back in the image pool
depthImagePool.PutObject(e.image);
}