public GetShapeUnit ( |
||
faceShapeKey | Face shape unit. | |
Résultat | float |
public float GetShapeUnit(KinectInterop.FaceShapeDeformations faceShapeKey)
{
if (dictSU.ContainsKey(faceShapeKey))
{
return dictSU[faceShapeKey];
}
return 0.0f;
}