public SoftBody ( List |
||
indices | List |
|
vertices | List |
|
Résultat | System |
public SoftBody(List<TriangleVertexIndices> indices, List<JVector> vertices)
{
EdgeSprings = springs.AsReadOnly();
VertexBodies = points.AsReadOnly();
AddPointsAndSprings(indices, vertices);
Triangles = triangles.AsReadOnly();
}
SoftBody::SoftBody ( int sizeX, int sizeY, float scale ) : System |