static private UV1_X ( |
||
j | ||
idx | int | |
v | object | |
r | float | |
Résultat | void |
static void UV1_X(PaintJob j, int idx, ref object v, float r)
{
var s = j.stream;
Vector4 vec = s.uv1[idx];
vec.x = Mathf.Lerp(vec.x, (float)v, r);
s.uv1[idx] = vec;
}