public void ToStartPushed(Window callingWindow)
{
bool shouldPlay = playButton.IsPressed;
GuiData.TimeLineWindow.timeLine.CurrentValue = 0;
GuiData.TimeLineWindow.timeLine.Start = 0;
GuiData.TimeLineWindow.timeLine.CallOnGUIChange();
EditorData.instructionPlayer.ChangeTime();
StopPushed(null);
if (shouldPlay)
{
playButton.Press();
}
}