private void RetrieveSessionStateChangedFromServer()
{
var newStatus = (SessionState)_incomingMessage.ReadByte();
_clientSessionState = newStatus;
switch (_clientSessionState)
{
case SessionState.Lobby:
{
break;
}
case SessionState.Starting:
{
OnStarting();
break;
}
case SessionState.Playing:
{
OnStarted();
break;
}
case SessionState.Ended:
{
OnEnded();
break;
}
case SessionState.Closed:
{
LidgrenSessionManager.CloseSession();
break;
}
}
}