public AbsDifference ( |
||
pixel | The pixel to differ to. | |
Résultat | uint |
public uint AbsDifference(sPixel pixel)
{
return (uint)(
_LUMINANCE_TRIGGER * Math.Abs(this.Luminance - pixel.Luminance)
+ _CHROMA_V_TRIGGER * Math.Abs(this.ChrominanceV - pixel.ChrominanceV)
+ _CHROMA_U_TRIGGER * Math.Abs(this.ChrominanceU - pixel.ChrominanceU)
);
}