public Lerp ( double tx, double ty, double tz ) : Point | ||
tx | double | |
ty | double | |
tz | double | |
Résultat | Point |
public Point Lerp(double tx, double ty, double tz)
{
return new Point (Util.Lerp (tx, pMin.x, pMax.x),
Util.Lerp (ty, pMin.y, pMax.y),
Util.Lerp (tz, pMin.z, pMax.z));
}