public UpdateMasks ( short depthFrame, byte colorPixelData ) : void | ||
depthFrame | short | |
colorPixelData | byte | |
Résultat | void |
public void UpdateMasks(short[] depthFrame, byte[] colorPixelData)
{
UpdateMasks(depthFrame, colorPixelData, Rectangle.Empty, false, false);
}
PlayerDetector::UpdateMasks ( short depthFrame, byte colorPixelData, |