Gta5EyeTracking.Gta5EyeTracking.OnTick C# (CSharp) Méthode

OnTick() public méthode

public OnTick ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
Résultat void
        public void OnTick(object sender, EventArgs e)
        {
            if (_shutDownRequestFlag) return;

            _debugGazeVisualization.Move(new Vector2(UI.WIDTH * 0.5f + _tobiiTracker.GazeX * UI.WIDTH * 0.5f, UI.HEIGHT * 0.5f + _tobiiTracker.GazeY * UI.HEIGHT * 0.5f));

            _controllerEmulation.Enabled = !Game.IsPaused;
            _mouseEmulation.Enabled = !Game.IsPaused && !_menuPool.IsAnyMenuOpen() &&_isWindowForeground;

            //CheckFreelookDevice();

            SaveSettingsOnMenuClosed();

            Game.Player.Character.CanBeKnockedOffBike = _settings.DontFallFromBikesEnabled; //Bug in Script hook

            if (Game.IsPaused) return;

            if (!_settings.UserAgreementAccepted)
            {
                _introScreen.OpenMenu();
            }

            RecordGameSessionStarted();

            Vector3 shootCoord;
            Vector3 shootCoordSnap;
            Vector3 shootMissileCoord;
            Ped ped;
            Entity missileTarget;

            var controllerState = _controllerEmulation.ControllerState;
            const float joystickRadius = 0.1f;

            var joystickDelta = new Vector2(controllerState.Gamepad.RightThumbX, -controllerState.Gamepad.RightThumbY) *
                                (1.0f / 32768.0f) * joystickRadius;

            _gameState.Update();

            _gazeProjector.FindGazeProjection(
                new Vector2(_tobiiTracker.GazeX,_tobiiTracker.GazeY),
                joystickDelta,
                out shootCoord,
                out shootCoordSnap,
                out shootMissileCoord,
                out ped,
                out missileTarget);

            _controlsProcessor.Update(_lastTickTime, shootCoord, shootCoordSnap, shootMissileCoord, ped, missileTarget);

            //_aiming.TurnHead(ped, shootCoord);
            _menuPool.ProcessMenus();

            _animationHelper.Process();

            if (_debugOutput.Visible)
            {
                _debugGazeVisualization.Render();
            }

            _debugOutput.Process();

            _mouseEmulation.ProcessInput();

            _lastTickTime = DateTime.UtcNow;

            if (_shutDownRequestFlag)
            {
                _shutDownRequestedEvent.Set();
            }
        }