public void floatNumber(Backend.Coords tile, string text, Color color)
{
uint delay = 0;
if (_floatnumbers.Count > 0)
{
delay = _floatnumbers[_floatnumbers.Count - 1].delay + 20;
}
_floatnumbers.Add(new FloatNumber(_content, _spriteBatch, tile, text, _camera, color, 10, delay));
}