public HashSet<BuildTarget> GetBuildTargets() {
HashSet<BuildTarget> buildTargetSet = new HashSet<BuildTarget>();
if (targets != null) {
foreach (string target in targets) {
BuildTarget buildTarget;
if (BUILD_TARGET_NAME_TO_ENUM.TryGetValue(
target, out buildTarget)) {
buildTargetSet.Add(buildTarget);
} else if (!target.Equals("editor")) {
UnityEngine.Debug.LogError(
filename + " reference to unknown target " +
target + " the version handler may out of date.");
}
}
}
return buildTargetSet;
}