GameRevision.GW2Emu.Common.Serialization.Serializer.Write C# (CSharp) Méthode

Write() public méthode

public Write ( Vector3 value ) : void
value Vector3
Résultat void
        public void Write(Vector3 value)
        {
            this.Write(value.X);
            this.Write(value.Y);
            this.Write(value.Z);
        }

Same methods

Serializer::Write ( IPEndPoint value ) : void
Serializer::Write ( UID value ) : void
Serializer::Write ( Vector2 value ) : void
Serializer::Write ( Vector4 value ) : void
Serializer::Write ( WorldPosition value ) : void

Usage Example

Exemple #1
0
 public void Serialize(Serializer serializer)
 {
     serializer.Write(Header);
     serializer.WriteVarint(this.Unknown0);
     serializer.Write(this.Unknown1);
     serializer.Write(this.Unknown2);
     serializer.WriteVarint(this.Unknown3);
     serializer.WriteVarint(this.Unknown4);
     serializer.WriteVarint(this.Unknown5);
     serializer.WriteVarint(this.Unknown6);
     serializer.WriteVarint(this.Unknown7);
     serializer.WriteVarint(this.Unknown8);
     for (int i = 0; i < this.Unknown9.Length; i++)
     {
         serializer.Write(this.Unknown9[i]);
     }
     serializer.Write((byte)Unknown16.Length);
     for (int i = 0; i < Unknown16.Length; i++)
     {
         Unknown16[i].Serialize(serializer);
     }
     for (int i = 0; i < this.Unknown17.Length; i++)
     {
         serializer.Write(this.Unknown17[i]);
     }
 }
All Usage Examples Of GameRevision.GW2Emu.Common.Serialization.Serializer::Write