public RandomVector3 ( Vector3 position ) : Vector3 | ||
position | Vector3 | |
Résultat | Vector3 |
public Vector3 RandomVector3(Vector3 position)
{
return new Vector3(
position.x + UnityEngine.Random.Range(-formationRandomRange, formationRandomRange),
position.y,
position.z + UnityEngine.Random.Range(-formationRandomRange, formationRandomRange)
);
}