Game.Sphere.Rule1 C# (CSharp) Méthode

Rule1() public méthode

public Rule1 ( float dt, World world ) : void
dt float
world World
Résultat void
	public void Rule1(float dt, World world){ 
	switch (s1)
	{

	case -1:
	RotationZ = ((RotationZ) + (((Speed) * (dt))));
	s1 = -1;
return;	
	default: return;}}