Game.MainCamera.Rule5 C# (CSharp) Méthode

Rule5() public méthode

public Rule5 ( float dt, World world ) : void
dt float
world World
Résultat void
	public void Rule5(float dt, World world){ 
	switch (s5)
	{

	case -1:
	if(!(UnityEngine.Input.GetKey(KeyCode.D)))
	{

	s5 = -1;
return;	}else
	{

	goto case 0;	}
	case 0:
	Position = ((Position) + (((((Right) * (dt))) * (MaxVelocity))));
	s5 = -1;
return;	
	default: return;}}