GAudio.DrawAudioModule.Start C# (CSharp) Méthode

Start() protected méthode

protected Start ( ) : void
Résultat void
        protected override void Start()
        {
            base.Start ();
            _lineRenderer = gameObject.AddComponent<LineRenderer>() as LineRenderer;
            _lineRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
            _lineRenderer.receiveShadows = false;
            SetVertexCount();
            _lineRenderer.SetColors( startColor, endColor );
            _lineRenderer.SetWidth( lineWidthStart, lineWidthEnd );
            _lineRenderer.material = lineMaterial;
            _lineRenderer.useWorldSpace = false;

            if( handleNoMoreDataInStart )
                HandleNoMoreData();
        }