FlatRedBall.Gui.CollapseItem.GetNumberOfVerticesToDraw C# (CSharp) Méthode

GetNumberOfVerticesToDraw() private méthode

private GetNumberOfVerticesToDraw ( Camera camera, double startY, double startX, double maxWidth, int numDeep, int &itemNum, int &numDrawn, int startAt, int numToDraw ) : int
camera Camera
startY double
startX double
maxWidth double
numDeep int
itemNum int
numDrawn int
startAt int
numToDraw int
Résultat int
        internal int GetNumberOfVerticesToDraw(Camera camera, double startY, double startX, double maxWidth, int numDeep, ref int itemNum, ref int numDrawn, int startAt, int numToDraw)
		{
			int numToReturn = 0;

		    #region count the number of vertices for the text
            if (Text != null && itemNum > startAt - 1)
			{

                string textToUse = Text.Replace('\n', ' ') ;



                int numOfChars = TextManager.GetNumberOfCharsIn((float)(maxWidth - numDeep * .7f), textToUse, GuiManager.TextSpacing); 
				numDrawn++;
				numToReturn += numOfChars * 6;

                numToReturn += this.icons.Count * 6;

            }
			#endregion

            itemNum++;
			if(numDrawn > numToDraw - 1)
				return numToReturn;

            if (mExpanded)
            {
                foreach (CollapseItem ci in this.mItems)
                {
                    numToReturn += ci.GetNumberOfVerticesToDraw(camera, startY, startX, maxWidth, numDeep, ref itemNum, ref numDrawn, startAt, numToDraw);
                    if (numDrawn > numToDraw - 1)
                        return numToReturn;
                }
            }

			return numToReturn;
        }