FarseerPhysics.ScreenSystem.GameScreen.Draw C# (CSharp) Méthode

Draw() public méthode

This is called when the screen should draw itself.
public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
Résultat void
        public virtual void Draw(GameTime gameTime)
        {
            if (World != null)
            {
                if (DebugView != null)
                {
                    DebugView.DrawDebugData();
                }
            }
        }