public void DestroyMaterials() { if (materialManagers != null && materialManagers.Count > 0) { foreach (KeyValuePair<string, MaterialManager> kv in materialManagers) { kv.Value.Dispose(); } materialManagers.Clear(); } }
static public int DestroyMaterials(IntPtr l) { try { FairyGUI.NTexture self = (FairyGUI.NTexture)checkSelf(l); self.DestroyMaterials(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }