public FillColors ( |
||
value | ||
Résultat | void |
public void FillColors(Color value)
{
Color32[] arr = this.colors;
int count = arr.Length;
Color32 col32 = value;
for (int i = 0; i < count; i++)
arr[i] = col32;
}
static public int FillColors(IntPtr l) { try { FairyGUI.NGraphics self = (FairyGUI.NGraphics)checkSelf(l); UnityEngine.Color a1; checkType(l, 2, out a1); self.FillColors(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }