public SCTileSet ( FF1Rom _rom, int i ) : System | ||
_rom | FF1Rom | |
i | int | |
Résultat | System |
public SCTileSet(FF1Rom _rom, int i)
{
rom = _rom;
Index = i;
TileSet = new TileSet(rom, (byte)i);
TileSet.LoadData();
for (int j = 0; j < 128; j++) Tiles[j] = new SCTileDef(TileSet.TileProperties[j]);
}
}