private void Init()
{
PopulateFunctions();
if (_myBatch == null) _myBatch = new SpriteBatch(_tex);
SetBlendMode((int)BlendModes.Blend);
DefineProperty("width", new PropertyDescriptor((int)_width, PropertyAttributes.Sealed), true);
DefineProperty("height", new PropertyDescriptor((int)_height, PropertyAttributes.Sealed), true);
}