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Editor
MainViewBase
loadSceneToolStripMenuItem_Click
Editor.MainViewBase.loadSceneToolStripMenuItem_Click C# (CSharp) Méthode
MainViewBase Class Documentation
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Open project: LauriM/PropellerEngine
loadSceneToolStripMenuItem_Click()
private
méthode
private
loadSceneToolStripMenuItem_Click
(
object
sender
,
EventArgs
e
) :
void
sender
object
e
System.EventArgs
Résultat
void
private void loadSceneToolStripMenuItem_Click(object sender, EventArgs e) { OpenSceneDialog(); }
MainViewBase
Dispose
InitializeComponent
MainViewBase
OnFormClose
OpenSceneDialog
SaveSceneDialog
aboutToolStripMenuItem_Click
addComponentClassName
builddataDirectoryToolStripMenuItem_Click
cleanupOldRuntimeCompiledDlls
closeTypeEditor
compileToolStripMenuItem_Click
createEntityEditor
createModelViewer
createNewEditor
createTypeEditorByFilename
exitToolStripMenuItem_Click
getCurrentEditor
import3dModelToolStripMenuItem_Click
importTiledMapToolStripMenuItem_Click
launchGameView
loadSceneToolStripMenuItem_Click
newEntityToolStripMenuItem_Click
newToolStripMenuItem_Click
openPropellerProfilerDumpToolStripMenuItem_Click
removeTypeEditor
runtimeCompile
saveEntityTypesToolStripMenuItem_Click
saveSceneToolStripMenuItem_Click
sendCommandToolStripMenuItem_Click
statsToolStripMenuItem_Click
systemListToolStripMenuItem_Click
toolStripMenuItem1_Click
undoToolStripMenuItem_Click