Economy.scripts.EconStructures.EconConfigStruct.EconConfigStruct C# (CSharp) Méthode

EconConfigStruct() public méthode

public EconConfigStruct ( ) : System
Résultat System
        public EconConfigStruct()
        {
            // Set defaults.
            CurrencyName = EconomyConsts.CurrencyName;
            TradeNetworkName = EconomyConsts.TradeNetworkName;
            DefaultStartingBalance = EconomyConsts.DefaultStartingBalance;
            LimitedRange = EconomyConsts.DefaultLimitedRange;
            LimitedSupply = EconomyConsts.LimitedSupply;
            TradeTimeout = EconomyConsts.TradeTimeout;
            AccountExpiry = EconomyConsts.AccountExpiry;
            NPCStartingBalance = EconomyConsts.NPCStartingBalance;
            NpcMerchantName = EconomyConsts.NpcMerchantName;
            DefaultTradeRange = EconomyConsts.DefaultTradeRange;
            Language = (int)VRage.MyLanguagesEnum.English;
            EnableLcds = true;
            EnablePlayerPayments = true;
            EnableNpcTradezones = true;
            EnablePlayerTradezones = true;
            MaximumPlayerTradeZones = 1;
            TradeZoneLicenceCostMin = 20000;
            TradeZoneLicenceCostMax = 20000000;
            TradeZoneRelinkRatio = 0.5m;
            TradeZoneMinRadius = 1;
            TradeZoneMaxRadius = 5000;
            PriceScaling = EconomyConsts.DefaultPriceScaling;
            ShipTrading = false;
        }