DungeonMasterEngine.DungeonContent.Actuators.Floor.FloorActuator.CurrentTile_ObjectEntered C# (CSharp) Méthode

CurrentTile_ObjectEntered() private méthode

private CurrentTile_ObjectEntered ( object sender, object e ) : void
sender object
e object
Résultat void
        private void CurrentTile_ObjectEntered(object sender, object e)
        {
            if (Enabled && !Activated)
            {
                if (TriggerCondition())
                {
                    Activated = true;
                    SendMessageAsync(Activated);
                }
            }
        }