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Drought
Entity
MovableEntity
wait
Drought.Entity.MovableEntity.wait C# (CSharp) Méthode
MovableEntity Class Documentation
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wait()
public
méthode
public
wait
(
int
numUpdates
) :
void
numUpdates
int
Résultat
void
public void wait(int numUpdates) { waiting = numUpdates; if (waiting < 0) waiting = 0; }
MovableEntity
MovableEntity
addWater
checkForWater
checkStaticCollision
getOrientation
getPath
getPosition
hurt
isDead
isFullOfWater
move
rebuildRing
removeAllWater
render
renderInfoBox
setOrientation
setPath
setPosition
setSelected
suckTehWaterz
update
wait