DodongosQuest.Door.Draw C# (CSharp) Méthode

Draw() public méthode

public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
Résultat void
        public void Draw(GameTime gameTime)
        {
            if (_world.PlayerHasExploredWorldIndex(WorldIndex))
            {
                Vector2 worldPosition = _world.ConvertTileIndexToWorldPosition(WorldIndex.X, WorldIndex.Y);
                Vector2 screenPosition = Camera.GetScreenPosition(worldPosition);

                if (IsOpen)
                    GraphicsHelper.spriteBatch.Draw(_openImage, screenPosition, null, Color.White, 0f, new Vector2(0, 0), 1f, SpriteEffects.None, 0.7f);
                else
                    GraphicsHelper.spriteBatch.Draw(_closedImage, screenPosition, null, Color.White, 0f, new Vector2(0, 0), 1f, SpriteEffects.None, 0.7f);
            }
        }