Dodgeball.Game.Menu.handleInput C# (CSharp) Méthode

handleInput() public méthode

public handleInput ( PlayerIndex player ) : void
player PlayerIndex
Résultat void
        void handleInput(PlayerIndex player)
        {
            if(justActivated) return;

              direcions.ForEach((s) => lastPushActive[s] = pushActive[s]);
              float X = G.input.ThumbSticks(player).Left.X;
              float Y = G.input.ThumbSticks(player).Left.Y;

              if(X > THRESHOLD) pushActive["right"] = true;
              else if(X < RETURN_THRESHOLD) pushActive["right"] = false;

              if(X < -THRESHOLD) pushActive["left"] = true;
              else if(X > -RETURN_THRESHOLD) pushActive["left"] = false;

              if(Y > THRESHOLD) pushActive["up"] = true;
              else if(Y < RETURN_THRESHOLD) pushActive["up"] = false;

              if(Y < -THRESHOLD) pushActive["down"] = true;
              else if(Y > -RETURN_THRESHOLD) pushActive["down"] = false;

              direcions.ForEach((s) => {
            if(!lastPushActive[s] && pushActive[s]) {
              pushCallbacks[s]();
            }
              });

              if(G.input.JustPressed(G.keyMaster, Buttons.DPadDown)) onDown();
              if(G.input.JustPressed(G.keyMaster, Buttons.DPadUp)) onUp();
              if(G.input.JustPressed(G.keyMaster, Buttons.DPadLeft)) onLeft();
              if(G.input.JustPressed(G.keyMaster, Buttons.DPadRight)) onRight();

              if(G.input.JustPressed(G.keyMaster, Buttons.A) || G.input.JustPressed(G.keyMaster, Buttons.Start)) {
            onSelect();
              }
        }