ChessDotNet.ChessGame.ChessGame C# (CSharp) Méthode

ChessGame() public méthode

public ChessGame ( ) : System
Résultat System
        public ChessGame()
        {
            WhoseTurn = Player.White;
            _moves = new List<DetailedMove>();
            Board = new Piece[8][];
            Piece kw = FenMappings['K'];
            Piece kb = FenMappings['k'];
            Piece qw = FenMappings['Q'];
            Piece qb = FenMappings['q'];
            Piece rw = FenMappings['R'];
            Piece rb = FenMappings['r'];
            Piece nw = FenMappings['N'];
            Piece nb = FenMappings['n'];
            Piece bw = FenMappings['B'];
            Piece bb = FenMappings['b'];
            Piece pw = FenMappings['P'];
            Piece pb = FenMappings['p'];
            Piece o = null;
            Board = new Piece[8][]
            {
                new[] { rb, nb, bb, qb, kb, bb, nb, rb },
                new[] { pb, pb, pb, pb, pb, pb, pb, pb },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { pw, pw, pw, pw, pw, pw, pw, pw },
                new[] { rw, nw, bw, qw, kw, bw, nw, rw }
            };
            CanBlackCastleKingSide = CanBlackCastleQueenSide = CanWhiteCastleKingSide = CanWhiteCastleQueenSide = CastlingCanBeLegal;
        }

Same methods

ChessGame::ChessGame ( GameCreationData data ) : System
ChessGame::ChessGame ( IEnumerable moves, bool movesAreValidated ) : System
ChessGame::ChessGame ( Piece board, Player whoseTurn ) : System
ChessGame::ChessGame ( string fen ) : System