public MarkWinningTeam ( Team team ) : void | ||
team | Team | |
Résultat | void |
public void MarkWinningTeam(Team team)
{
switch (team)
{
case Team.Dark:
Game.WinnerPlayer = Game.DarkPlayer;
Game.LightPlayer.Losses++;
break;
case Team.Light:
Game.WinnerPlayer = Game.LightPlayer;
Game.DarkPlayer.Losses++;
break;
}
Game.WinnerPlayer.Wins++;
Game.Complete = true;
}
public ActionResult MakeMove(long id, Move move) { var game = GetChessGame(id); var gameManager = new GameManager(game); if (!IsPlayersMove(game, CurrentUser)) throw new Exception("It is not your turn!"); try { var movingTeam = gameManager.TeamToMove(); gameManager.MovePiece(move); if (gameManager.IsDraw()) gameManager.MarkGameAsDraw(); else if (gameManager.IsCheckmate()) gameManager.MarkWinningTeam(movingTeam); UnitOfWork.Commit(); var model = GetGameModel(game); return Json(model, JsonRequestBehavior.AllowGet); } catch (Exception ex) { throw NewMoveFailureException(move, ex); } }